Before
Going Into the Studio
Bring reference CD's for the
engineer to listen to before the recording begins. The engineer
can tailor the recording sessions to get the overall sound you
want.
If you have made any previous recordings (at a
gig, in your home, or at another studio), bring them with you
for the engineer to hear. Even if you are unhappy with the recording,
it's just as valuable to hear what you DON'T want to sound like
as what you do want to sound like. Also, if you have recordings
of other bands that you like, it can be worthwhile bringing
them along, to point out any part of their sound that you want
to achieve in your recording.
Give considerable thought to your end product.
What you want the final recording to sound like has an impact
on how it is recorded. Changing your vision towards the end
of the project will often limit your options or cost you more
money and time. A consultation with our experts can help you
with these decisions.
Decide on your budget and plan to spend one-third
to one-half of your budget on recording and the remainder on
editing, mixing, mastering and producing CDs.
Recording always takes longer than you think it
will take. A good rule of thumb is to plan for 1 hour per song
for recording, and 1 1/2to 2 hours per song for editing, mixing
and burning the CDs. A total of 3 1/2to 4 hours per song is
not unusual. If you plan for less, you may find yourself settling
on a less than ideal performance due to budget concerns.
Prepare one or two extra songs for your project.
If you plan to make a 3-song demo, prepare 4 or 5 songs. Often
artists find that a good live performance song does not translate
into a great recorded song. Instead of forcing it, you can choose
one of your alternates. You never know which songs will sound
great on the final CD.
Most importantly, rehearse your material before
you enter the studio. Remember, you are paying for time so don't
pay the recording engineer to listen to you practice your material.
It's natural to make a few mistakes, especially during your
first recording session, but the better rehearsed you are, the
less time and money will be spent on the recording session.
Have all of your vocal and instrumental parts
worked out in advance. Make live recordings of your songs (even
on a simple hand-held recorder) to reveal any weak parts of
a song.
Drummers that have not played with a click track
before are encouraged to do so before the recording session.
Drumming to a click track can be difficult to do at first, but
becomes easier with practice/repetition. Using a click track
with expand your options and reduce the time it takes to edit
tracks.
Eat well, sleep well and rest up before your recording
session. You don't want to waste studio time because you are
tired or hungry or thinking about how tired or hungry you are.
If you are recording a band, discuss each song
with the engineer and plan to leave room on the recording device
for any and all overdubs or additional parts which might need
to be recorded after the initial session. Planning in this manner
will save time later.
Make sure all of your instruments are in good
order, and don't have any nasty squeaks, rattles or buzzes when
you play - recording tends to highlight any imperfections that
often go unnoticed in a live performance setting.
Check with local music stores to find out their
hours--in case you need some strings, a cord or a new drum head.
Better yet, BRING SPARES of everything.
Don't try new gear or equipment you have not used
before. Remember, you are paying for time, so don't spend your
money to learn how to operate new equipment......try out the
new gear at home first.
When You Are in the Studio–
Be on time (if not a little early) to your session.
Most recording studios start the clock at the appointed time,
whether all of the musicians are there or not.
Remember that the recording process is very different
from live performance. It may take some getting used to, so
don't worry too much about your first recording session. A good
studio will have a comfortable atmosphere and help you get past
your nerves.
Try not to bring too many friends or observers.
Although a friend or family member can help you feel comfortable
too many distractions will slow down the recording session.
Emotion and feeling make the best song, not necessarily
the best technical version, however, recording offers the advantage
of "doing over" any parts not played or sung correctly.
If you miss a note or mess up a line, don't stop
and start over. Doing so can lead to burn out. Instead, concentrate
on the remainder of the performance. Often small mistakes can
be corrected easily by overdubbing or "punching in."
It's always important to keep in mind the focus
of your music and the end result you are seeking--if it's the
vocals, plan to spend most time on those; if it's sweet acoustic
guitar sounds, spend the most time on that.
Get the sound and performance you want while recording.
Not everything can be "fixed in the mix" later by
the engineer.
Be quiet before the record button is pushed and
after the song ends. Editing out unwanted talking or other noises
takes time (and money) later.
Recording with effects limits your choices later
during the editing process. It is sometimes better to record
a "dry" sound and add the effects later. Once effects
are recorded, such as a delay or chorus, you can't take them
out later.
Don't be afraid to give up on a performance if
it is not coming out the way you want it. You might be tired
or just not feeling the song at that time. It is better to move
on to another song or quit for the day rather than to settle
for a less than ideal performance. If you press on under stressful
conditions, it will show in the finished product.
Tune up often during the recording process--after
each song or even after each take if your guitar solo uses lots
of string bending, for example.
Singers should always bring water (not ice water)
to the session. If you use hot tea with lemon, or olive oil
to relax your vocal chords, bring it to the studio with you.
Studios will sometimes offer beverages, but don't count on them
having what you need or want.
Decide who is going to "produce" your
song or CD. The recording engineer's primary job is to get your
music recorded. Although he or she may have some suggestions
or advice, it is not the engineer's job to determine if your
performance is acceptable or if the song sounds good. The producer's
job is to do just that --decide if the song is strong, if the
performance is acceptable (or, better yet, if it is "magic"),
if the instrumentation should be changed, if backing vocals
need to be added, if there are too many verses or if the chorus
is repeated enough times, etc.
If you don't have a producer, decide on a band
spokesperson so the recording engineer is not getting suggestions,
opinions and directions from many different people. This will
save you time and, of course, money.
Some mistakes can be artificially and inaudibly
corrected, especially with today's digital editing facilities,
and in some cases this can be a great time saver. However it
should not be relied upon, and there's nothing worse than wasting
hours getting bogged down in editing when it would have been
better just to do another couple of takes. Nothing kills the
musical atmosphere of a session more than staring at waveforms
on a screen instead of making music!
After You Are Done Recording–
Do not expect to mix and burn a CD on the same
day of your recording session. You (and the engineer) must let
your ears rest before starting to make musical decisions. What
happens sometimes is that your ears get used to hearing the
same thing over and over and it starts to sound "right"but
the next day you hear the same thing differently.
Listen to the rough mix on a variety of sound
systems--home stereo, car stereo, computer, boom box, a friend's
system, etc. --and at varying volume levels. Don't always pump
it up to maximum. Listening at lower volume levels will not
harm your ears, will not distort the sounds and allow you to
listen closely.
If you have suggestions or changes to the rough
mix, try to be as specific as possible so the engineer can easily
and quickly fix it.